Barry Davidson, a mechanical and aerospace engineering professor in the College of Engineering and Computer Science, is working with apprenticed graduate students to perform finite element analyses. His team first utilized a dedicated quad core server, which required two hours to complete each run. They transitioned to OG and AVHE and decreased run-times from two hours to just 10 minutes. Continue Reading
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Crushing 4k video frame rates
Leveraging Crush’s computing strength, ITS worked with Heath Hanlin, associate professor and department chair of Art, Design and Transmedia in the College of Visual Performance Arts, to construct a render farm. Hanlin produced “Branches,” a high-resolution, computationally complex 3-D animation, his newest exploration of line, light and sound. Continue Reading
Experimentalists’ parallel projects
Adjunct Professor Damian Allis and his team of experimentalists are working on four projects involving several hundred-structured calculations. “Crush has been instrumental in allowing us to conduct our projects in parallel.
Quantum Information Science and Low-temperature Physics
Associate Professor Britton Plourde – Department of Physics, College of Arts and Sciences
How long have you been at SU?
Since 2005 Continue Reading
Understanding Collective Motion
The Manning group uses theoretical and computational tools to understand collective motion in disordered, non-equilibrium “materials”, where “materials” range from granular solids, to foams, to groups of cells in biological tissues engaged in processes like wound healing, embryonic development, and cancer metastasis.
Unsteady Fluid Dynamics
Study of unsteady fluid dynamics involving both water channel experiments.